Activity Check

Apr. 29th, 2017 01:52 am
soulmods: (Default)
[personal profile] soulmods posting in [community profile] griefseeded
Activity Check
(April 29-May 5)

The end of the month has arrived, and that means it's time for activity check. To pass AC, players need to type up a short paragraph explaining what their character has spent the month doing. Please provide links alongside your paragraph so that moderators can easily verify that said activity exists.

If you were accepted in the month of April or were on hiatus for at least two weeks, you need only check in by replying to this post.
If you are currently on hiatus, you can fill out AC after returning or get another player to fill out your AC for you.


Code push scheduled for Sunday night

Apr. 27th, 2017 03:03 pm
karzilla: a green fist above the word SMASH! (Default)
[staff profile] karzilla posting in [site community profile] dw_maintenance
We are planning to do a code push late this weekend, at approximately 8pm PDT / 11pm EDT / 3am UTC on Sunday, Apr 30 (or May 1 for you transatlantic types.).

I don't have a list of changes for you yet, but most will fall into the following categories: things users have complained about to support volunteers, things support volunteers have complained about to developers, things [staff profile] denise has complained about not working the way she expects them to (and as we all know, The Boss is Always Right), and things that were printing warnings over and over in the production server logs, making it hard to spot when less frequent, more urgent errors were being printed. Oh, and also all the unused code I ripped out at the roots, which if you notice that, I did it wrong.

To sum up: we are rolling out a bunch of requested changes, so thank you all for your feedback!

If you're new to Dreamwidth and interested in tracking our development process, our commit logs are published to [site community profile] changelog and [community profile] changelog_digest, and every month or so, one of our volunteers will translate those often-cryptic entries into witty, informative code tours! The most recent one was published on April 1, so we're about due for a new one. Hint, hint.

We'll update here again to let you know when the code push is imminent!

STATE OF THE GAME » APRIL

Apr. 20th, 2017 04:56 pm
soulmods: (Default)
[personal profile] soulmods posting in [community profile] griefseeded
Hello everyone! It's time for a State of the Game!

Welcome to the end of Soulgemmed's first arc. It's sure been quite the wild and crazy time, wouldn't you say? All sorts of wacky adventures for the magi to have, forming deep bonds among each other as they overcome challenges together... The sheer despair and suffering of failing to protect those you hold dear, weighing on their shoulders... You know, the usual magi things! We hope you've all had fun over the months; we know we've had a lot of fun setting the stage for you all!

Let's get into the good stuff, shall we?

» Regarding Discord: we understand that this has become a hub for communication in the game, however we want to remind players to use the questions section of the ooc plotting post for questions relating to the event. Not all our players use Discord and we want to be sure all questions are answered where they can be seen. It keeps things all in one place as well, so everyone has a simple, easy-to-access resource for events.

» Do not message us individually or privately about questions regarding the game. Ask on the FAQ or event plotting post; it would not be fair to allow individual players to circumvent the wait time on those because they have access to private methods of contact.

» Along those lines, please do not contact the mods on personal accounts for assistance in writing apps or for issues relating to the game. Please PM us or use the concerns post to bring up any issues you may have unless it is an emergency; that way we can ensure it is seen to.

» Given that our first major arc just ended in April, May will be a respite month - there will be no official game event in May. This means that it's the perfect time to squeeze in those player plots you might have been planning for! Request at our calendar.

» We will be having a gamewide HMD on April 21st! Participation is encouraged, but not mandatory.

The importer has (mostly) caught up!

Apr. 19th, 2017 11:02 pm
denise: Image: Me, facing away from camera, on top of the Castel Sant'Angelo in Rome (Default)
[staff profile] denise posting in [site community profile] dw_maintenance
Our content importer has mostly caught up with its backlog; almost everything that's still listed as being "in the queue" are jobs that were tried, failed once or more with a temporary failure, and are waiting to try again. (The importer tries a few times, at successively longer intervals, when it gets a failure it thinks might be temporary/might correct itself later on.) This means that new imports scheduled now should complete in hours (or even minutes), not the "several days" it's been taking.

If you tried to schedule a second import while the first one was still running, at any time in the past 10 days or so, you may have confused the poor thing. If you think your import should be finished by now and it isn't, and you're seeing "Aborted" on the Importer Status part of the Importer page, feel free to open a support request in the Importer category and we'll look into it for you. (It may take a little bit before you get a response; those of us who have the access to look into importer problems have been really busy for the past two weeks or so, and I at least need a few days to catch my breath a bit before diving back into the fray! But we'll do what we can.)

I hope all y'all are continuing to settle in well to your new home!

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